▥ The Story Game

THE RULES OF THE STORY

Make it silly. Make it make sense.

  1. About half the tiles are shared equally between 2–6 storytellers. The rest are the draw pile. A randomly chosen player starts with “Once upon a time”.
  2. Take turns proposing one tile. Accepting a word goes straight to the next player—no hidden hands or passing screens. Use the printed words, choosing either form on a verb tile (for example, run or ran). Add punctuation at any time with the buttons below the story; tap an earlier story tile to edit its punctuation.
  3. The words “a”, “an” and “the” are free helping words, separate from the main tiles. Add them before your tile in the same move. They do not reduce your hand or use an extra turn.
  4. The other storytellers accept the word or ask you to explain how it could fit. Think about what could come next! If you cannot agree, take it back and try another.
  5. Stuck? Draw one tile. You can play that new tile straight away, or end your turn. You may only draw once per turn.
  6. Empty your hand to win. If the pile is empty and everyone still playing passes in a row, the fewest tiles wins (equal hands means a draw).
  7. Undo reverses the latest played word, draw, pass, turn ending, punctuation change or give-in. During a proposal, Undo takes it back. Everyone should agree before undoing.
  8. Give in sets your remaining tiles aside and skips your future turns. The last player still playing wins; with two players, giving in ends the game immediately. Every finished story gets the final line “And everyone lived happily ever after.” All played words are kept, with a full stop added if needed.

Keep it kind: the best story is one you all enjoy. An unfinished sentence is fine during play. Try to make your final sentence make sense before the happy ending!

END THIS ADVENTURE?

, give in?

You can undo this afterwards.

A TALE WORTH TELLING

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